When using appropriate instructional media in the classroom it is important to consider some factors.
Instructional media should be carefully selected, according to:
- the audience/maturational level
- the topic/course
- the content of the course
- teacher’s readiness
Teachers must have knowledge and good training with the technology that uses the instructional media in the classroom.
Following slide show would give us some valuable points:
When I was creating this blog at the beginning (this is my very first blog) I didn’t have a clear picture about what Creative Commons was. I was confused about whether I needed a specific Creative Common License for the PIDP work or blog. However, through my instructor’s opinion and search, I found important information related to CC.
Creative Commons is a non-profit organization that allows us to share and use knowledge and work that is available to the public for free. CC license protects artists, authors, educators and students.
CC license allow the original holders to grant permission to others to share their work without special authorization.
Following article by Michelle Fabio provides a concise picture for Creative Commons
Following informative PDF and the video by the Council of Ministers of Education, Canada explain most important elements related to “Copyright Information for Teachers” – Fair Dealing Guidelines in Copyright
Interesting and informative video:
Piazza is a free question and answer web platform for teachers and students.
I would try Piazza to keep my class active.
Podcasting is defined as the distribution of audio/video content on the web.
podcasting can be used for 3 purposes in the education.
1) For classroom lectures.
2) As supplemental materials.
3) To submit assignments (oral presentations)
I found an interesting article related to podcasting. “10 Podcasting Projects Teachers Should Try in the Classroom” by Erin Macpherson.
Virtual reality technology is a major advance that can facilitate education in this era.
In education VR technology allows students to visualize abstract concepts and observe events. These technological activities improve students’ educational critical thinking and generate new knowledge. It supports learners to construct knowledge by doing activities.
I would like to support my students by introducing VR technology especially for the anatomy, biology and skill performances to grasp more knowledge.
I found an interesting ted talk by Chris Milk